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Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: ‘It’s Your Show, Wrap It Up’

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Also known as star citizen alpha·star citizen 4.0·star citizen squadron 42·cloud imperium star citizen·cig star citizen

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Key Takeaway A Star Citizen dev livestream intended to show how missions work was reportedly plagued by lag and mishandled presentation, drawing criticism tied to the project’s $1B+ funding.
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disastrous livestream laggy performance negative vibes funding scrutiny star citizen alpha
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Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: ‘It’s Your Show, Wrap It Up’

Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: ‘It’s Your Show, Wrap It Up’

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  • Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: ‘It’s Your Show, Wrap It Up’ Kotaku
  • Star Citizen has a disastrously laggy stream with horrendous vibes, which isn't a great look when you're past $1 billion in funding PC Gamer
  • Star Citizen tested with 30 CPUs, Ryzen 9 9950X3D2 leads in CPU-bound benchmark - VideoCardz.com PC Gamer
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How can an unfinished game make so much money?

The topic went viral on Reddit in a very short time, with more than 1,900 comments in around 10 hours. Users are asking how an unfinished game can generate so much revenue. One term that comes up frequently is “sunk-cost fallacy” – the tendency to keep investing because so much has already been spent. Players who have already put a lot of money into the game may find it difficult to walk away and end up spending even more, even if it remains unfinished. Such a mechanism may have helped Star Citizen reach its enormous revenue figures. Many Reddit users are frustrated and mockingly refer to the

“Scam Citizen”: Why players have paid $1 billion for an unfinished game
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