Star Citizen
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Star Citizen livestream full of bugs, glitches, and performance issues raises fresh concerns about the $1 billion game
During a recent Star Citizen Live show with developer Cloud Imperium Games, an attempt to show the new co-op Siege of Orison mission goes horribly wrong.
Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: 'It's Your Show, Wrap It Up' - Kotaku
The Star Citizen Live stream featuring the Siege of Orison mission doesn't go well at all
Weltraumsimulation: Star-Citizen-Spielepräsentation ging nach hinten los - Golem.de
Die Spieleentwickler haben neue Inhalte von Star Citizen im besten Licht zeigen wollen. Stattdessen zeigten sie kaputte NPCs und Mechaniken.
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Recent threads on Reddit and Hacker News that mention Star Citizen.
Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players
submitted by /u/Turbostrider27 to r/Games [link] [comments]
Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players
submitted by /u/Turbostrider27 to r/pcgaming [link] [comments]
An open-source attempt to finish Star Citizen before Star Citizen does
An open-source attempt to finish Star Citizen before Star Citizen does
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What specific bugs and glitches were shown during the Star Citizen Live Siege of Orison livestream?
The livestream repeatedly showed broken mechanics, various glitches, and major performance issues that prevented the team from completing the Siege of Orison mission. Developers became visibly frustrated with each other and the game, and the stream was cut short after multiple failures to get the mission working. Answered
Star Citizen livestream full of bugs, glitches, and performance issues raises fresh concerns about the $1 billion gameHow can an unfinished game make so much money?
The topic went viral on Reddit in a very short time, with more than 1,900 comments in around 10 hours. Users are asking how an unfinished game can generate so much revenue. One term that comes up frequently is “sunk-cost fallacy” – the tendency to keep investing because so much has already been spent. Players who have already put a lot of money into the game may find it difficult to walk away and end up spending even more, even if it remains unfinished. Such a mechanism may have helped Star Citizen reach its enormous revenue figures. Many Reddit users are frustrated and mockingly refer to the
“Scam Citizen”: Why players have paid $1 billion for an unfinished game