Cliff Bleszinski Blames Ego And Alcohol For Boss Key’s Failure
… Some of this can be chalked up to incredibly poor timing, but Bleszinski is no longer shy to accept the blame. …
… Some of this can be chalked up to incredibly poor timing, but Bleszinski is no longer shy to accept the blame. …
Take-Two Interactive CEO Strauss Zelnick wants the blame to rest on him for the struggles and failures of Civilization 7. …
Rich Edmonds Aug 18, 2026, 2:30 PM EDT Richard is the PC Hardware Lead at XDA and has been covering the technology industry for almost two decades. …
… Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. …
… The comparison between the anime industry’s waning obsession with isekais and gaming publishers’ lack of confidence in the games-as-a-service model writes itself, as 2026 is swiftly becoming a live-service graveyard. …
… The problem is that too many companies treat intermittent audio dropouts, handshake failures, input confusion, and power-state weirdness as normal edge cases instead of obvious product failures. …
… They have written thousands of news stories, ranging from industry-breaking events, to smaller, more personal community pieces, and have covered several high-profile showcases such as The Game Awards and Nintendo Directs. …
… To be fair, considering the Build A Rocket Boy team seemed to blame Rockstar for MindsEye's negative press , it's a more than earned jab that could have easily gone much, much further. …
… "Quantic Dream leadership points to external factors; we blame their decisions, be they financial, creative or organizational. …
… Personally, I found it to be somewhat charming perhaps ironically, I don't know for sure after its meatier updates, but it's hard to deny it was a high-profile failure that people in the industry will be talking about for a while. …