Marathon
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Prepare for Bungie’s Marathon with the latest on server slams, PvPvE gameplay mechanics, and integration with the Destiny 2 app.
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Destiny 2 Player Count is Nearly 10x Bigger Than Marathon
Even though Bungie isn't planning any future updates for Destiny 2, its player count is much bigger than Marathon's.
Marathon Update 1.028 Released on August 11 for Version 1.1.5.3
Marathon update 1.028 is out on August 11 and is the lightest hotfix we've seen for any Bungie game yet.
Even after 200 hours, Marathon's greatest secret is still deciphering the rhythms of rival players
It's in Marathon's quiet, tenser moments where you really learn how Bungie's extraction FPS ticks. Or, rather, how rival players do.
Marathon Update 1.027 Extends Vault Breaker, Applies Weapon Adjustments via Version 1.1.5.2
Marathon update 1.027 is live on PC and consoles on August 4, and this extends Vault Breaker mode, applies weapon changes and more.
Marathon Down on August 4 to Bring Patch 1.1.5.2
Marathon servers are down and offline on August 4 across all platforms, and this is for maintenance and game update 1.1.5.2.
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Is Marathon Doing Enough To Stay Alive?
That last point does prove that this is all relative. On the one hand, Starfield failed because it didn’t hit like Skyrim. On the other, there are still thousands playing it every day on Steam alone almost three years after its release. Most studios would kill for their single-player projects to be clocking up numbers like that so long after launch. When it comes to Marathon, there are a lot of other factors to consider. For starters, Steam doesn’t tell the whole story. In fact, since Marathon is published by PlayStation, there’s a very real chance that the majority of its player base is on PS
Marathon's Big New Update Boosts Its Dwindling Player CountWhen does Marathon's new PVE mode Vault Breaker launch?
Marathon's new PVE mode Vault Breaker launches tomorrow, July 21, as part of a mid-season update. Answered
Marathon loses game director as Bungie shifts to PvE modelDoes Marathon Have a Chance in Today's Live-Service Sphere?
Live-service titles are often very expensive gambles. This is why we tend to see them be completely shuttered rather than scaled down: if the return on investment isn't massive, then the project may as well have failed completely. This doesn't just come down to raw player numbers, but overall cultural footprint as well, and Marathon’s greatest claim to fame right now is as the Destiny 2 replacement, regardless of how accurate that classification might be. It's going to be increasingly difficult for the game to compete in the attention economy, especially in the extraction shooter space, which
Starfield Just Made Marathon's Player Count Problem Impossible to Ignore