After a slow start, the acclaimed Alan Wake 2 is finally doing the numbers for developer Remedy Entertainment and has hit another major milestone
… Remedy currently has three projects in various stages of development. …
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… Remedy currently has three projects in various stages of development. …
… Control 's main story is about 12 hours; Remedy estimates the sequel will be more than double that — roughly 30 hours. Remedy is sure to deliver something unique with Resonant , even if it seems like somewhat of a departure for the studio. …
It’s a big year for Remedy Entertainment. …
… The developer also highlighted that the game supports eight audio languages, including Chinese and Brazilian Portuguese, making it "the most localised Remedy game to date." "After assuming the role of CEO and getting to know the company and our teams, my belief in Remedy's vision and future only co… …
… Instead, Remedy will "remain live and playable" on PC and all platforms it launched on, and it will remain playable via PlayStation Plus, and Xbox Game Pass. Remedy says that "upkeeping the infrastructure will not incur significant costs" for the studio. …
… While critical darlings like Control and Alan Wake 2 instantly come to mind every time someone brings up Remedy, 2025 was a rough year for the developer after the failure of FBC: Firebreak. …
… The developers also confirmed that “Control has sold over 6 million lifetime copies.” Remedy Ongoing Project Status Revealed The financial report also confirms that Control Resonant’s development is on track and that the developers will ramp up marketing activities soon. …
Independent Finnish developer Remedy Entertainment reported a sharp revenue decline in its H1 2026 financial report released today, but the studio says early demand signals for its upcoming sequel, CONTROL Resonant , remain strong ahead of its September 24 launch. …
… Read all comments on CONTROL Resonant – Everything We Know About Remedy’s Manhattan-based First Action Roleplaying Game Featuring Dylan Faden
… According to the CEO, Remedy has learned a lot about the self-publishing process and about aspects like "how you position a game, how you manage a community, et cetera." When asked about AI, Guadechon effectively said that Remedy is approaching the topic cautiously and "not embracing AI clearly." I… …