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Stupid Never Dies

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rpgsite.net › interview

"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly | RPG Site

… Therefore, it’s kind of this balance of aspects you can control and can’t control that make for a really fun balance in Stupid Never Dies. Eiichiro Sasaki : For me, I just want to say that if you like action games, I would love for you to try Stupid Never Dies. …

Jun 10, 2026 · Josh Torres
automaton-media.com › en › news

Resident Evil and Devil May Cry veterans say they explicitly told their team not to make Stupid Never Dies a soulslike  - AUTOMATON WEST

… Talking to Famitsu, Kobayashi says that if you’ve never held a controller in your life, clearing Stupid Never Dies is going to be a challenging task, but other than that, the game has been balanced so that anyone with a reasonable amount of gaming experience game can reach the ending which will tak… …

Jun 16, 2026 · Amber V

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