Vampirium: 1997
Vampirium: 1997 Vampirium: 1997 Feed Feature "Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim After the layoffs of last year, Bithell Games is taking a sensible approach to immersive sims with Vampirium 1…