Bungie's Marathon Is Only Doomed If Sony Wants It To Be
…It paid $3.6 billion for the studio at the height of Destiny 2 ‘s popularity and the pandemic-era-fueled gaming acquisition binge. Two years later, executives were calling the studio…
…It paid $3.6 billion for the studio at the height of Destiny 2 ‘s popularity and the pandemic-era-fueled gaming acquisition binge. Two years later, executives were calling the studio…
…focused on growth and expansion, KPIs are leading and not the quality of the actual comtent they produce. They have multiple billions worth in studio and dev capital and pride themselves on…
…In part, that's down to a strong but somewhat vaguely defined sense on the publisher and large studio side that the skillset and mindset for making indie hits is somehow materially…
…Avalanche Studios Group has made a number of studio closures and layoffs over the past few years, shuttering its Montreal and New York offices in 2024, followed by its Liverpool studio last…
…Trigger a fully automated Git Pull → Build → Deploy CI/CD pipeline via OpenClaw, compatible with GitLab Runner and Jenkins, and supporting Ubuntu/Debian virtual machines. Modern Homes: Seamlessly back up mobile photo…
…Months later, Sea of Thieves and other Xbox exclusives were headed to PlayStation 5. The multiplatform shift was inextricably linked to the Halo maker’s massive overnight expansion into one of the…
…What does that look like and where does that leave us? What does our pipeline need to be doing and how is that evolving and what kind of content leadership do we…
…The studio's first major contracts came in 2020 with Unity and 2K, and in 2021, it was called upon by Innersloth when Among Us exploded during the COVID pandemic and urgently…
Vlad Mazanko May 14, 2026, 9:10 AM EDT Vlad Mazanko is Ukraine-based gaming enthusiast, writing about the industry since 2013 and covering everything from games and studios to movies and…
…It's a node-based GUI for running open-weight image models like Stable Diffusion and Flux, and the whole point is that you build the image generation pipeline yourself by connecting…