The fastest SSD in your system shouldn't always be your boot drive
Jasmine Mannan Mar 21, 2026, 4:30 PM EDT Jasmine is Software and PC Hardware Author at XDA with years of tech reporting experience ranging from AI chatbots right down to gaming…
Jasmine Mannan Mar 21, 2026, 4:30 PM EDT Jasmine is Software and PC Hardware Author at XDA with years of tech reporting experience ranging from AI chatbots right down to gaming…
Ayush Pande Apr 2, 2026, 2:30 PM EDT Ayush Pande is a PC hardware and gaming writer. When he's not working on a new article, you can find him with…
…configurations, Ars Technica found that recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11 on the same hardware. Even after sideloading newer, unofficial AMD drivers…
Jasmine Mannan May 3, 2026, 1:30 PM EDT Jasmine is Software and PC Hardware Author at XDA with years of tech reporting experience ranging from AI chatbots right down to gaming…
…He's written for Macworld , Tom's Hardware , groovyPost , The Mac Observer , and more before beginning here at XDA. Sign in to your XDA account For years, dual-booting felt like the…
…Improved hardware compatibility and driver support mean fewer weird quirks and better game consistency across different chipsets. More importantly, the interface itself changes how these devices feel to use. Instant suspend/resume…
…Related Cheap enterprise networking gear exposes the flaws in expensive consumer hardware Ex-enterprise networking hardware removes all artificial limits from your network The supported path is rough vGPU support was dropped…
…RetroArch shaders and shader presets require GPU and CPU resources to render, and can cause performance dips in your games, depending on shader complexity and hardware strength. Old games transform with a…
…An MBA in Marketing and the owner of a PC building business, he writes on PC hardware, technology, and Windows. When not scouring the web for ideas, he can be found building…
…The number that actually determines whether a game feels smooth or not is frametime, or more specifically, how consistently your hardware is delivering frames. I've already written an article on Smooth…