Lossless Scaling is the only Steam Deck plugin worth your time, and here's why
…There is a veritable laundry list of quirks and tweaks to try and get Lossless Scaling working with individual games, and some of it will be trial and error. I've had…
…There is a veritable laundry list of quirks and tweaks to try and get Lossless Scaling working with individual games, and some of it will be trial and error. I've had…
…It has the same quirks with my ESPHome implementation, and the refresh rate isn't going to win any awards, but it works. Plus, a wall-mounted tablet glows, dims, sleeps, wakes…
…For many N64 projects, that means running SGI's old IDO toolchain through QEMU-IRIX or a similar setup. This is why the process takes so long. Every function has to be…
…Related I turned an old Android phone into a home server, and it’s more useful than my Raspberry Pi Don't let it collect dust in a drawer. The storage expansion…
…is that storage is one of those categories where "mostly fine" gets old fast. I can tolerate a quirky smart home gadget or an underpowered test box because the stakes are low…
…Then, you have that old Control Panel , which is still very much alive, still very necessary, and still hiding critical functionality that never made the jump. This creates a weird scavenger hunt…
…It worked, and it helped, but it had quirks. Some distros ran into issues with file descriptor limits, since every synchronization object needed its own file descriptor, and games that opened a…
…When a print fails, I want to know whether the issue is orientation, support placement, cooling, speed, or plain old bad luck. I do not want to wonder whether this particular spool…
…So when I got offered a Durobo Krono, a new pocketable E Ink device with a few quirky features, how could I say no? I've been using a beta device for…
…The new Hammer editor moved to a mesh-centric workflow, letting designers shape, subdivide, and blend surfaces in ways the old brush-and-displacement system never allowed. Many of Source's strict…