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Uncharted

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Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer | VGC

… In an upcoming podcast interview with FRVR , Benson Russell – who was at Naughty Dog for nearly a decade and worked as a game designer on Uncharted 1-3 and The Last of Us – explained that Naughty Dog decided to “ditch all the old tech and rewrite all new stuff from scratch” when moving from PS2 to … …

Aug 18, 2026 · Chris Scullion