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Why did some games and publishing partners work during the outage while others were blocked?

According to Xbox CTO Scott Van Vliet, a failure in an external licensing system that Xbox depends on caused the disruption, and some publishing partners rely on that same infrastructure while others do not. Because those partners and games used the affected licensing checks, they were blocked, while titles and partners not dependent on the failing system continued to work. The company also rerouted traffic and recovery returned unevenly across regions, which contributed to inconsistent access. Answered

Xbox explains why its massive outage locked players out of games they owned
How long did the outage last in different regions and why did recovery happen unevenly?

The outage lasted about 16 hours globally, though some users in certain regions regained access earlier than others. Recovery happened unevenly because a failure in an external licensing system Xbox depends on caused localized problems that required on-call teams to reroute traffic onto healthy parts of the system while they identified the root cause. Xbox also said some publishing partners relying on that infrastructure were impacted differently, which contributed to the uneven return of services. Answered

Xbox explains why its massive outage locked players out of games they owned