Why did PlayStation and Guerrilla Games decide to remove live-service elements from Horizon Hunters Gathering?
According to a Bloomberg report cited in the article, Horizon Hunters Gathering received "poor feedback" during a recent private player test, prompting Sony and Guerrilla Games to strip out its live-service elements and reconceive it as a smaller, story-driven co-op game. The decision was also influenced by the high cost and risk of live-service development and recent disappointing or canceled PlayStation live-service efforts such as Concord and other franchise projects. Answered
Does the report mention other PlayStation live-service projects that were canceled or scaled back?
Yes. The report cites other recent PlayStation live-service setbacks, naming Concord and Bungie’s Marathon as high-profile failures and noting Sony canceled live-service projects in The Last of Us, Marvel’s Spider-Man, and God of War franchises. It also says PlayStation’s live-service initiative has mostly led to canceled projects, shuttered studios, and a pullback from plans to release more than a dozen live-service games this decade. Answered
What changes are being made to Horizon Hunters Gathering’s scope and design?
PlayStation and Guerrilla Games are stripping Horizon Hunters Gathering of its live-service elements and retooling it as a story-driven co-op game with a smaller scope. Development will continue with a much smaller team than originally assigned. Answered
How could Xbox realistically leverage Microsoft-owned studios like Mojang and King to increase daily reach toward a billion users?
The article suggests Xbox would most realistically pursue mobile to boost daily reach, leveraging Microsoft-owned studios Mojang and King to put more games on phones and focus on multiplatform, live service releases rather than consoles. It also notes Xbox is leaning into Game Pass, rethinking exclusivity, and transmedia (see Related 1) as complementary strategies to grow reach beyond hardware. Answered