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What technical and practical barriers does the article cite that currently prevent cloud gaming from replacing local hardware?

The article cites technical barriers such as latency and dependence on nearby data center coverage, causing cloud streams to fall apart on mobile data or in regions without local servers, and the fact that data centers still need memory and compute so server hardware and RAM shortages raise costs. It also notes practical barriers including licensing headaches and a strong consumer preference for physical controllers and TVs. Together these issues prevent cloud gaming today from replacing local hardware. Answered

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices
How are tariffs mentioned in the article affecting component costs for game hardware?

The article says months of unnecessary tariffs have helped drive up component costs for games hardware, significantly impacting the market and stalling hardware adoption. These tariffs, even though they are getting refunded, contributed to inflated prices that forced companies like Valve to accept higher memory costs and produce more expensive devices such as the $1,049 Steam Machine. Answered

RAM crisis is getting worse, Valve engineer warns
What impact have RAM and storage shortages had on hardware adoption in the games market?

The RAM and storage shortages have driven up component costs and stalled hardware adoption in the games market, forcing higher retail prices that have squeezed both gamers and manufacturers out of the mainstream. Valve says this pushed its Steam Machine price to an astronomical $1,049 and left companies little choice but to accept inflated memory prices or miss contracts, with wholesale supply shortages lagging retail by three to six months. Answered

RAM crisis is getting worse, Valve engineer warns