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How could Xbox realistically leverage Microsoft-owned studios like Mojang and King to increase daily reach toward a billion users?

The article suggests Xbox would most realistically pursue mobile to boost daily reach, leveraging Microsoft-owned studios Mojang and King to put more games on phones and focus on multiplatform, live service releases rather than consoles. It also notes Xbox is leaning into Game Pass, rethinking exclusivity, and transmedia (see Related 1) as complementary strategies to grow reach beyond hardware. Answered

Xbox wants to reach 'more than a billion people each day,' which is ridiculous