Which specific development roles were cut at Bethesda Game Studios and how could those losses impact The Elder Scrolls VI production stages?
The article says Bethesda Game Studios cut dozens of programmers, artists, designers, and game testers. Losing programmers and designers could slow or derail core development and systems work, artists could delay asset creation and visual polish, and fewer testers could reduce bug-finding and quality assurance, all potentially stalling or lowering the quality of The Elder Scrolls VI. Answered