Will existing games I own on Steam, Xbox, or GOG be able to use DLSS 4.5 on GeForce NOW?
GeForce NOW Ultimate subscribers will get DLSS 4.5 in over 100 games next month. Because GeForce NOW lets you play games you already own on storefronts like Steam, Xbox, and GOG, those owned games can use DLSS 4.5 on GeForce NOW only if they are among the supported titles.
When will DLSS 4.5 arrive on GeForce NOW Ultimate and which subscribers get it?
NVIDIA confirmed at Gamescom 2026 that GeForce NOW will get a DLSS 4.5 upgrade next month. It will be available to GeForce NOW Ultimate subscribers, who have GeForce RTX 5080-class performance and up to 5K streaming.
What are the differences between DLSS 5's Model A, Model B, and Model C and when should developers use each?
DLSS 5 offers three real-time models (Model A, Model B, and Model C) that present photorealistic lighting at different intensities and varying computational complexity. Developers can apply different models to different scenes or characters and mix and match them, choosing higher-intensity or more complex models where needed and lighter models elsewhere; all models are designed to run on a single GPU. Developer controls like Structural Intensity and Tone Intensity sliders and per-object masking let teams fine-tune each model's effect to preserve artistic intent. Answered
How do the Structural Intensity and Tone Intensity sliders affect DLSS 5's photorealistic lighting pass?
The Structural Intensity and Tone Intensity sliders let developers control how DLSS 5’s photorealistic lighting pass is applied to scene elements, with each slider dictating different types of effects such as reflections and other material or object details. Using those sliders (and masking), developers can fine-tune and highlight characters or objects so the DLSS 5 output appears additive to the original art rather than transformative. Answered