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Steam Controller interview full transcript — Valve programmer and engineer discuss design, latency, prototyping, and the joys of not having a kernel driver

… Like, how did some of these inputs get in there? And what did not get in there? I think, like Steve said, every time we look at an input, we're conscious of overburdening the user. Like, having too many inputs is really not something that we want to see. …

May 4, 2026 · Andrew E. Freedman
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