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Do Games Just Cost Too Much To Develop?

Maybe AI isn’t responsible specifically for Battlefield 6’s update problems, and maybe there’s actually just a simpler answer: games cost a lot of money, the update cadence for Battlefield 6 is faster than EA has managed in the past with previous titles, and as a result quality assurance and thorough bug testing gets pushed to the side. I’m skeptical of my own argument here, because some of these bugs just seem too obvious to send live. Aren’t we all testing the new updates in Battlefield Labs anyway? Aren’t we just the QA team? How can these bugs slip past when they are obvious to anyone who

Battlefield 6 Keeps Breaking After Updates, And I'm Starting To Wonder Whether It’s All AI