Gears of War: E-Day studio creative director says the game's singular city location allows 'go way, way, way deeper' in terms of 'environmental storytelling — 'We really wanted the city to feel like a character in our game'
…E-Day studio creative director says the game's singular city location allows 'go way, way, way deeper' in terms of 'environmental storytelling — 'We really wanted the city to feel like a…