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rockpapershotgun.com

"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator

… Jones created a story and production that leaned into the constraints of the budget, picking a lunar setting and telling a story of isolation, so viewers would never ask why there were so few people on screen. Campo Santo did the same: "Why aren't there other people around? …

Mar 17, 2026 · Feature by Julian Benson Editorial Director