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Showing top 15 results for "Infinity design"

rockpapershotgun.com

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

… Not from a mind-boggling technical perspective, but from a game design and story design perspective." "It's one thing to stick some of this stuff into a first-person shooter when it's not loadbearing," Remo continues, "but when it is the entire game and you can't stick in some firefights and puzzle… …

Mar 18, 2026 · Feature by Julian Benson Editorial Director