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Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

… In the talk, Wright throws around tantalizing terms like "procedural verbs" and notes that budding societies may come to favor emotional or logical styles of reasoning—while a good deal of what's shown has some sort of approximation in the final game, it's easy to fill in the blanks with depth that… …

Jun 14, 2026 · Justin Wagner
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