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Quake

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Where did CTF go?

CTF was the perfect pastime. So it's a shame that the mode has become a rarity. Look around at the popular shooters of today and you won't find many flags, but it's understandable why: CTF was born from the arena shooter, a genre that's been effectively dead for a long time. The mode's waning presence coincided with the rise of multiplayer service games built around single modes with purpose-built maps. Hero shooters, extraction shooters, and battle royales don't offer the variety that was once expected of a Quake, Tribes, or Halo. Similarly, Counter-Strike 2 and Rainbow Six Siege are so hyper

The greatest FPS mode of all time is endangered
pcgamer.com › games › fps

John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero doesn't tell Sandy he's wrong

Quake co-designer Sandy Petersen, who joined id Software in 1993, got the ball rolling, writing bluntly on X that "Quake ruined id Software." He said Quake "is an amazing feat of art, programming, and design," and credited everyone on the development team for doing "a brilliant job, fulfilling task… …

Jun 24, 2026 · Andy Chalk
pcgamer.com › games › fps

Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'

… "The head of the division came into my office and said, 'Look, we just don't think this is good enough and we think we screwed up, and the art style is not appropriate and it's not differentiated, we want to remake the game.'" While it was a costly risk for Take-Two, Zelnick said he "dug in and did… …

May 18, 2026 · Justin Wagner