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Tom Clancy's Ghost Recon

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How do these features expand the freedom players will have when playing Ghost Recon Wildlands?

YB: Everything we decided to do on Last Rites was very well informed by a lot of insightful sources, and many are elements the team wanted to explore based on player feedback. We had quite a luxury to have almost a decade worth of information and insights about how players have been playing Wildlands over the years. When the game first launched, we noticed some players really taking their time completing missions or seemingly doing “nothing” and were mostly free roaming in the open world: we tentatively called them “Sandbox Players”. Over time, this group got bigger and bigger and we made a po

Ghost Recon Wildlands: Last Rites – A Major Free Update Powered by Community Feedback and Player Insights
What are you hoping the community takes away from Last Rites?

YB: For me, I hope they enjoy all of the customization options we’re adding. The story with La Llorona is super cool, and I think players will love it. But having worked on Wildlands when it first launched, we couldn’t fully support the roleplaying playstyles as well as we wanted to, besides maybe our Matchmaking Mood System and Ghost Mode back in the day. We did it more elegantly later on in Ghost Recon Breakpoint with what we called the Ghost Experience, which in turn was kind of an inspiration for what we’re doing now in Wildlands within Last Rites. I’m convinced mil-sim and roleplay are so

Ghost Recon Wildlands: Last Rites – A Major Free Update Powered by Community Feedback and Player Insights