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What have been some of the biggest learnings in having a beta for DMZ, and which ones would you apply to the development of future Call of Duty games?

Cecot – We felt like with the DMZ beta, we got to try a bunch of stuff in live, which was really, really good. For learnings… there’s a lot of learnings. We added the Active Duty slots post-launch, because we didn’t have persistent inventory in DMZ, as a way for us to keep persistence on characters so you keep runs going. And then we added Exfil Streaks that gave you different Perks or Traits. And that was a feature that came out of necessity; we didn’t have a persistent inventory at the time. But in the end, it made us unique to a lot of extraction shooters where you had these different chara

DMZ - New Intel on Call of Duty’s Extraction Shooter Experience - XBOX Wire
What new features separate this version of DMZ from the DMZ Beta experience?

Cecot – I think the 3D Printer is a big one. Finding unique ingredients in the world and you’re like, ‘Oh, I need this to print plate carriers.’ Finding really rare ingredients that let you print Killstreaks. And, even more importantly, finding recipes in the world that upgrade your printer that allow you to print specific things is a big step forward for us in meaningful loot or meaningful looting experience. Our Gunsmith in DMZ is very different than the beta. Beta, we had a weapon cooldown slot that would come back and you could gear that weapon up. In Modern Warfare 4‘s DMZ, Gunsmith is dr

DMZ - New Intel on Call of Duty’s Extraction Shooter Experience - XBOX Wire
What do you think players will recognize as a direct result of their feedback from the beta period of DMZ?

Cecot – That’s a really good question. We had a big, huge feedback session that was really, really great because we’ve played it for three plus years. We’ve been pushing on it. We’ve been watching closely what’s happening with other games in the genre. And a bunch of the things that people wanted, we wanted too. We wanted to have persistent inventory in the beta. We wanted to have more player growth. We wanted to have more interesting loot and meaningful looting. That’s where we wanted to take DMZ. We also had a lot of players when they played the original DMZ, they didn’t know what they’re su

DMZ - New Intel on Call of Duty’s Extraction Shooter Experience - XBOX Wire