NVIDIA Completes DLSS 4.5 with Second-Generation Ray Reconstruction
… Ray Reconstruction originally debuted in 2023 as part of DLSS 3.5. The technology was designed to replace conventional ray-tracing denoisers with AI-powered reconstruction. …
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… Ray Reconstruction originally debuted in 2023 as part of DLSS 3.5. The technology was designed to replace conventional ray-tracing denoisers with AI-powered reconstruction. …
… Ray tracing receives a major upgrade as well. AMD’s third-generation RT accelerators introduce a second ray intersection engine while new oriented bounding box handling improves BVH efficiency and traversal behavior. AMD claims up to twice the ray traversal performance compared to RDNA 3 hardware. …
… RDNA 4 introduces AMD’s latest-generation ray tracing hardware alongside deeper AI-assisted rendering capabilities through FSR 4 and future machine-learning-driven features. …
… Specifications include 48 compute units, 3,072 shaders, 48 third-generation ray tracing cores, and 12 GB of GDDR6 memory operating across a 192-bit memory interface. …