“We cemented our leadership on the Amazon Appstore”: Mamboo’s Artur Beresnev on 2025 results | Game World Observer
… Artur Beresnev: Many of today’s successful releases aren’t built for multi-year player retention. …
Artur Beresnev: Many of today’s successful releases aren’t built for multi-year player retention. That means publishers need to move faster, predict trends, partner with high-output studios, and aim for shorter payback cycles. One of the most notable trends this year has been games for younger audiences inspired by Roblox-like experiences. That trend is here to stay, at least for the next 6–12 months. The focus on short-form experiences is easy to explain: established hits often maintain momentum without losing loyal players. This year, many games predicted to decline showed far greater resili
“We cemented our leadership on the Amazon Appstore”: Mamboo’s Artur Beresnev on 2025 results | Game World Observer… Artur Beresnev: Many of today’s successful releases aren’t built for multi-year player retention. …
… Players became pickier about monetization. …
… Talks with publishers or investors only begin when there is a working build with a clear gameplay cycle and retention potential. Without this, interest quickly fades. Players have become impatient: if the first few minutes don’t hook them, there won’t be a second chance. …
… Notably, Skich outperformed major players like the Samsung Galaxy Store, Oppo Software Store, and TapTap. …