Search

Showing top 2 results for "games beyond entertainment"

People also ask

How has the year been for the niche in which you typically release games?

Artur Beresnev: Launching new mobile projects has become much harder. Attention is competed for not just by other games: paying audiences have stacks of subscription services for shows, and educational apps can easily take priority. Aggressive monetization requires far more caution. Interstitials and IAPs with noticeable balance impact remain key, but selling welcome offers can’t rely solely on ad removal. Nearly all new games need to bolster hybrid monetization and refine progression from the idea stage.

“We cemented our leadership on the Amazon Appstore”: Mamboo’s Artur Beresnev on 2025 results | Game World Observer