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What conclusions did you draw as a development studio by the end of 2025?

Nikita Kharlamov: 2025 showed us that even in a tough, stagnating market, a consistent focus on quality, smart processes, and quick adaptation pays off. We proved that a small but hungry team can compete with big players by mixing a strong product with innovative marketing. Challenges like rising ad costs and heavy competition don’t stop growth if you stay agile, test a ton of ideas, and keep the team motivated through the ups and downs. Diana Korkina: This year hammered home just how crucial marketing is in mobile gaming. Take Kingshot, one of the biggest success stories of 2025: it launched

“Our startup nearly doubled in size”: Top App Games’ Nikita Kharlamov and Diana Korkina on 2025 results | Game World Observer
gameworldobserver.com › 2026 › 05 › …

Fellowship Entertainment will separate from Embracer Group in 2027, taking with it “The Lord of the Rings” and many other major IPs | Game World Observer

… Here is how the assets will be distributed between Fellowship Entertainment and the remainder of Embracer Group: under Fellowship Entertainment’s control will be teams including 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfi… …

May 20, 2026 · admin