Case Study: How DREADMOOR Reached 200,000+ Wishlists and Where They Came From | Game World Observer
… After this spike, new videos started getting picked up by the platforms noticeably more readily. …
… After this spike, new videos started getting picked up by the platforms noticeably more readily. …
… Up next is an interview with Artur Beresnev, CEO at Mamboo Entertainment . How has 2025 been for your business? What achievements stand out? What conclusions have you drawn? Artur Beresnev: 2025 was a year of solid expansion for Mamboo Entertainment. …
… For Hire; The panel discussion “Scaling Mobile Games in 2026: Creativity, Brand, and Community as Growth Drivers,” featuring Chris Lefevre from ByteBrew, Jane Anderson from Rollic Games, Isil Eralp from Rovio Entertainment, and Abdus Samad from Finz Games. …
… Inna Gosteva: In 2026, we plan to focus on gradual but steady portfolio growth. …