Nintendo of America sues US government over tariffs
… Prices for Switch 2 accessories rose, but the console price remained unchanged. …
… Prices for Switch 2 accessories rose, but the console price remained unchanged. …
…a console, game and/or accessory at a price to which both parties agreed." They continued: "The money Plaintiffs paid represents the purchase price of the goods they wanted and received; Plaintiffs…
…Before its June launch last year, Nintendo announced it would increase Switch 2 accessory prices in the US due to market conditions. For the console itself, Nintendo president Shuntaro Furukawa has not…
… Circana noted that after 14 months in the market, the Switch is 11% ahead "of the time-aligned sales pace of the original Nintendo Switch." Total video game spending on content, hardware, and accessories fell 10% year-over-year to $4.5 billion in July, despite six new releases in the Top 10. …
… Yesterday, the platform holder announced digital versions of its Switch 2 titles will cost less than their physical counterparts in the US to reflect "the different costs associated with producing and distributing each format." Nintendo raised prices of the original Switch in the US last August, in…
… Yesterday, the platform holder announced digital versions of its Switch 2 titles will cost less than their physical counterparts in the US to reflect "the different costs associated with producing and distributing each format." Nintendo raised prices of the original Switch in the US last August, in…
… The platform holder also reported a 106.7% increase in dedicated platform sales, totalling ¥2.2 trillion $14 billion from hardware, software, and accessories.
… Here's what you need to know: The numbers For the full year ended March 31, 2026 Net sales: ¥2.3 trillion $14.6 billion, up 98.6% Operating profit: ¥360.1 billion $2.2 billion, up 27.5% Ordinary profit: ¥542.2 billion $3.4 billion, up 45.6% Gross profit: ¥909 billion $5.7 billion, up 28% Forecast f… …
… The prices of games, consoles, accessories and downloadable content are becoming harder and harder for people to justify, creating a barrier for the everyday gamer. …