Stellar Blade developer Shift Up acquires Shinji Mikami's new studio
…I sense strong synergy with Kim, who is also an active creator, and I believe this is an ideal partnership that allows us to focus on creativity. We will do our best…
…I sense strong synergy with Kim, who is also an active creator, and I believe this is an ideal partnership that allows us to focus on creativity. We will do our best…
…500 speakers, including PUBG's Brendan Greene, former Rare composer David Wise, and Control Resonant creative director Mikael Kasurinen. The BIG Festival Awards received more than 960 game submissions from 75 countries…
…They're not procedurally generated, they shouldn't be." He concluded: "What I've said, and continue to say, is that tools don't replace creativity and tools are not projects, they…
…Former CEO Ted Gill, co-founder and creative director Charlie Cleveland, and co-founder and CTO Max McGuire were removed from the studio, replaced by Steve Papoustis, who's also CEO of…
…This creates a pool of high-paying jobs spread out amongst many companies, fosters the development of new technology, and showcases German creativity on the global stage." "Currently, Germany has a significant…
…productivity to play, and digital skills to creativity." "Research is the games industry’s secret weapon in unlocking more support and growth," said OKRE director Iain Dodgeon. "Continuing to build a fuller…
…Think about it, without DirectX, I don't think the entire GPU revolution, or the acceleration, would've happened." "That's why I'm long on it. Phil [Spencer, former Xbox chief…
When asked to describe the content at Nordic Game this year, further details of which were announced today , program director Jacob Riis sums it up as being the "time of the indies…
…Parents can manage direct chat settings through age 15. New granular game approval: Parents can now approve access to specific games that are not otherwise available under the child’s default account…
…The Division team agrees with this analogy, but says that it is more like a bus. "You need to have people on board with you," says The Division 2's creative director…