The state of play after a truly torrid week for Xbox
…I'm sure those more financially astute than myself will have thoughts on what the 3,200 job cuts announced by Xbox on Monday will mean for the company's business, but…
…I'm sure those more financially astute than myself will have thoughts on what the 3,200 job cuts announced by Xbox on Monday will mean for the company's business, but…
…His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX…
…Said fund has two application streams for developers in need of financial assistance, one of which also considers workers who haven't been laid off: a small funds tier for requests under…
…While those businesses have created meaningful value, they did not grow at the pace we expected," she wrote. "As that happened, our core business weakened, and we added more teams, more investment…
…Not least, because, it will need those same workers to continue making video games to meet the demands of its new owners and satisfy its financial obligations (more on that shortly). That…
…The union claims it has seen an increase in poor practices around writing contracts in recent years, with the UK game sector (like others around the world) facing widespread layoffs and financial…
…Don't Nod pursuing 'several levers' to secure financial future after Tencent decides against short-term investment "A few weeks ago I was laid off from my job at OtherSide Entertainment after…
Production Business News New Remedy CEO wants to preserve small budgets and break into Asia With Control Resonant, Remedy boss Jean-Charles Gaudechon said the studio has done well to 'build a…
Business News Tencent-owned Lightspeed LA is laying off staff The Last Sentinel developer attributes the job cuts to a shift in creative and development direction for the project. Diego Argüello , Contributing…
…His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX…