'The goal of design is to efficiently communicate ideas'
…Danielle Riendeau , Editor-in-Chief , GameDeveloper.com July 16, 2026 4 Min Read Via EA Stone Librande's 2010 GDC talk on one-page designs may be sixteen years old, but it…
Tracked topic
…Danielle Riendeau , Editor-in-Chief , GameDeveloper.com July 16, 2026 4 Min Read Via EA Stone Librande's 2010 GDC talk on one-page designs may be sixteen years old, but it…
…players natively. "Not just Epic, but name all of the top game developers, I think Xbox, Epic, Roblox, Riot, Tencent, EA, all the different studios within Microsoft—we'd all be better…
…He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' 4X strategy game Zephon, Iron Anchor Studios' Down With The Ship, and…
…Roblox Top Stories Financial Reporting About the Author Diego Argüello Contributing Editor, News, GameDeveloper.com Diego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn…
…replace playing a game hands-on, seeing how people respond to it, or having the kind of spontaneous conversation that turns into a real business relationship." Related: EA staff worries over Saudi…
…Danielle Riendeau , Editor-in-Chief , GameDeveloper.com August 8, 2023 In this free GDC Vault video from 2010, then-EA designer Stone Librande (now a design lead at Riot) looks at the…
…Enduring advice for all game producers: Unlocking the Vault 2.0 "Honestly, there's something pretty incredible about the way games are being built at Remedy and are being thought through and…
To show you the most relevant results, we’ve omitted some entries very similar to those already shown. Repeat the search with the omitted results included.