Crimson Desert patch now available – here's what's new
… Improved the shop UI so that sellable items are prioritized on display. Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility. …
… Improved the shop UI so that sellable items are prioritized on display. Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility. …
… Fixed an issue where some UI elements would overlap when displayed at the same time under certain circumstances. Fixed an issue where attacking NPCs with trees was not considered a crime. Fixed various other in-game issues. …
… Fixed an issue where some UI elements would overlap when displayed at the same time under certain circumstances. Fixed an issue where attacking NPCs with trees was not considered a crime. Fixed various other in-game issues. …
… Improved the display positioning for the Homing Pigeon letter UI. …
… Improved the display positioning for the Homing Pigeon letter UI. …
… UI Fixed an issue where certain input prompts were not displayed depending on the input method. Improved the Character Customization and Dye menus to display the amount of currency you are carrying. …
… Fixed an issue where the patterns of certain tattoos would not display properly. Fixed an issue where notifications for knowledge entries that did not exist in the Knowledge menu would display abnormally. …
… In fact, Elliot suggests these hardware issues could have a knock-on effect on the games themselves. …
… BUG FIXES: General: Fixed exploit where you could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open Fixed a crash that could occur at the start of the player's turn when abandoning a run Fixed a softlock that could occur when abandoning a run during a… …