Crimson Desert: Pearl Abyss Answers Every Tech Question We Could Think Of
… For complex multi-texturing on characters, we bake them into a single texture for each character. …
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… For complex multi-texturing on characters, we bake them into a single texture for each character. …
… Developers do have some tools beyond overall optimisation, such as reducing NPC density or lowering draw distances, but any cuts will have to be carefully judged to ensure the game retains its characteristic scale. …
… The highlight of PC remains intact on consoles, driving a dynamic system where sunlight bounces indoors surfaces, while local lights like your character's lantern deliver dramatic real-time shadows. …