PS5 Pro's New PSSR System Override Is Just As Good As We Hoped
…So, officially at least, there are only 13 games we can confirm that natively use the new PSSR - either by being new games or else via the system software whitelist. Basically, you…
…So, officially at least, there are only 13 games we can confirm that natively use the new PSSR - either by being new games or else via the system software whitelist. Basically, you…
…The lighting solution is performant, stable and largely free from typical RT denoising artefacts. IO also makes the deliberate stylistic choice to lean heavily on bloom, which helps give the game its…
…for vegetation, objects and NPCs sees general improvement across the game world. Pop-in is therefore reduced, but not totally eliminated. Performance is interesting, targeting 60 frames per second exclusively, with no…
…to what extent will Xbox want to preserve the integrity and performance of its Xbox games? If Project Helix is similar to ROG Xbox Ally X, it is just a PC with…
…One interesting software feature is the inclusion of Intel Precompiled Shaders, which seeks to banish the #stutterstruggle by cloud-compiled shaders for a select number of games (currently 13 titles). Valve uses…
…you also get extra performance on top of that, as seemingly the full power of the Switch 2 is deployed on running those old games. This should mean that in most cases…
…Performance testing also yielded varied results across platforms. On Xbox Series X, the game targets a stable 60fps using dynamic resolution scaling. It'll be interesting to see how the game fares…
…Most critically, FSR is actually a fairly poor handler of particle effects here, which disrupts the game's key visual identity and makes complex combat scenarios look worse than they should. Performance…
…question: performance. Despite holding out hope based on language used in the marketing materials, the fact is that 120fps support has not been added to the game. Now granted, the game otherwise…
…What's surprising here is that the game performs almost identically between the two builds, strongly suggesting that the frame-time cost of "PSSR2" is essentially like-for-like with the original…