Alan Wake 2's Upgraded PSSR Delivers A Vast Improvement
… Overheard cables - a classic stress test for temporal upscalers due to sub-pixel issues at lower resolutions - aren't completely solved, but the improvement is substantial. …
… Overheard cables - a classic stress test for temporal upscalers due to sub-pixel issues at lower resolutions - aren't completely solved, but the improvement is substantial. …
… This is potentially very empowering for developers who can focus more on quality of pixels than quantity of pixels. …
… Although the console version produced a higher raw resolution, the pixel density of the iPhone screen hides upscaling artefacts and specular aliasing, resulting in an image that appears reasonably clean, despite a low internal pixel count. …
… Ultra fine-detail foliage, heavy ray traced global illumination and Unreal Engine 5 issues created the worst possible scenario for the original PSSR, with shimmering vegetation, strobing GI, flickering sub-pixel detail and a generally unstable image. …
… It's the same issue on AMD - if not more so. …
… Chiefly for PC users, the move to an RGB stripe sub-pixel structure is the big one - addressing a critique of previous models. Zooming in, the alignment of red, green and blue sub pixels is now symmetrical. …